
consumers in finding and evaluating a product. Consumers are assumed to sample products sequentially: At
any given time, consumers can either purchase a product they have already learned about, continue searching
by sampling another product (and paying the search cost), or leave the market without purchase.
4
The model timing is as follows. The producers set the price given product quality. Then, consumers
search products to purchase. We assume consumers know the distributions of v
j
and h
i j
in the market but
not the specific v
j
and h
i j
for any product j.
5
Producers maximize their expected profit, and consumers
maximize their expected surplus. Without loss of generality, we further assume the number of consumers is
one,
6
and the marginal cost of producing one unit of product is the same for all products which we normalize
to zero.
In Sections 3 to 5, we derive the model equilibrium and analyze the product-recommendation strategies
under three different assumptions regarding product heterogeneity in the market. We start from the setting
where the products are ex ante homogeneous in the sense that they have the same quality and taste-match
dispersion (Section 3), and then gradually increase the complexity to allow for product differentiation, first
only in quality (Section 4) and then in both quality and taste-match dispersion (Section 5). Figure 2 shows
the roadmap. For each setting, we first analyze the case where consumers sample products in a random order.
The equilibrium condition of this case serves as the benchmark for comparison. We subsequently consider
scenarios where the consumer search sequence is exogenously changed by different platform recommenda-
tion strategies, including product type-based recommendation and sales- or price-based recommendation,
and examine the resulting implications on market equilibrium. We particularly focus on characterizing the
effects on equilibrium producer profits and consumer surplus. Producer profit is defined as producer rev-
enue minus production cost, and consumer surplus is defined as consumption utility net of buying price and
search cost. Producer profits and consumer surplus are the key equilibrium quantities of interest because, as
discussed in the literature on two-sided markets (e.g., Rochet and Tirole 2003, Armstrong 2006), they are
most likely to be the source of revenue for the platform. For instance, some commonly adopted business
models for market platforms include (1) charging producers per-sale royalties (e.g., Apple iOS App Store
and Google Play Store), (2) charging consumers a membership fee (e.g., Netflix), and (3) accruing direct
4
Sequential search is an assumption widely adopted in both theoretical search models (e.g., Anderson and Renault 1999) and
empirical studies of online settings (e.g., Kim et al. 2010). For more general search rules, refer to Morgan and Manning (1985).
5
That consumers know the distributions of v
j
and h
i j
can be justified by making the assumption that consumers search the market
repeatedly and they learn the distributions over time. Alternatively, we can assume consumers have beliefs about the distributions
and they behave according to their beliefs; as part of the equilibrium condition, the beliefs are required to be consistent with the
true distributions.
6
Thus, the probability that the consumer purchases a particular product can be interpreted as the market share of the product.
6